![]() Artyom will have to use his flashlight much more often. Get out your lighters and flashlights: Dark areas get really dark with ray-tracing enabled With RTX enabled, though, low-light areas receive physically-accurate lighting. Traditional global illumination often rendered these areas unnaturally bright. Metro Exodus’ post-apocalyptic world has plenty of low-light areas. ![]() This allows for some stunning and physically-accurate lighting effects, with light and shadow cast realistically on objects, characters, and the environment. All external world lighting–lighting cast by the sun–makes use of RTX. In Metro Exodus’ case, RTX is used to replace the game’s global illumination lighting system. Instead, they use conventional rasterized rendering with ray-tracing implemented to handle specific visual features. Ray-traced lighting completely changes how lighting looks in Metro Exodus This is because doing so would be too computationally expensive. Most RTX titles don’t make use of a fully ray-traced pipeline. It makes a strong case that hybrid ray-tracing might just be the future of visuals. But RTX lighting in Metro Exodus is a real game-changer. And, like I said, Nvidia does have a disreputable history of releasing performance-sapping, hardware-exclusive gimmicks. RTX has been (somewhat) justifiably criticized for being gimmicky. So, it makes sense to have a look at some of the other RTX-enabled games on the market. Control, the latest RTX-enhanced AAA title, is set to release on August 27th, 2019. Many of the games I’m looking forward to playing–like Cyberpunk 2077 and Atomic Heart–feature it. However, a wide range of studios appears to be adopting RTX. Initially, I was more than a little skeptical, considering Nvidia’s long and unsavory history of releasing hardware-locked “enhancements” that did little apart from sapping your performance (hello PhysX and Hairworks). Read: How to Use AirPods With PS4 Is RTX just a big scam? Titles like Metro Exodus are completely transformed with RTX effects turned on. While it’s not a true implementation of ray-tracing as we see in CGI films, RTX offers a significant boost to visual fidelity in games that support it. However, this generation, Nvidia’s got something special up its sleeve: RTX ray-tracing. The top-end 5700XT delivered performance that often rivaled the monstrous GTX 1080 Ti. The recent arrival of AMD’s Navi cards–the RX 57 XT–offered a compelling reason to stick with them. I’ve been a long-time AMD fan and have owned several GPUs from Team Red, including the R9 Fury, the RX 480, and RX 580. I'm sold - just not for this price and with such scarce implementation.I recently bit the bullet and bought an Nvidia RTX 2070 Super. I'm SUPER stoked for this tech and when it becomes more accessible and more widely implemented, I'm definitely getting a ray-tracing capable card. As it is and as great as this demo is, it's just not worth it yet. ![]() Then I'd be on the way to the store for my 2080 Ti or 2080 right now. Maybe the original Splinter Cell or Chaos TheoryĪny 3D universe GTA (Vice City would look gorgeous IMO) Quake I, II and IV (that would be very interesting) If there were maybe like 10 games with this tech that I really like, even old ones, let's say we had Half-Life (either one) If I set it to 1080p with resolution scaling to 50%, I can get a stableish 60, but it looks very muddy (obviously). I got 6-7 FPS LOL, but that's to be expected. ![]() Just for the heck of it, I tried it at my native resolution (2560x1440) with everything dialed up to max. I realized I never posted my specs, so here they are:ĪSUS ROG STRIX GTX 1080 Ti with the "Gaming" OC preset (clock usually goes to about 1970MHz) That said the performance on 1080 is total garbage (obviously), so don't expect much better results on TI version either.Īlso just tried the official, nVidia RTX update. And yeah, fully ray-traced Quake 2 is far more impressive and interesting than TR, ME, BF5, etc with almost non-existent rt features. You need to update drivers to version 425.31 (minimum) to be able to launch RT dependent apps. RT calculations will happen on a software level. Yes, you will be able to play Quake II "RTX" on 10 series gpus. TBH I didn't care for DXR implementation in "parts" for modern titles (BFV reflections, SotTR shadows, Metro Exodus lighting), but the Quake demo intrigues me. The new games obviously run like garbage because there are no RT cores in 10 series cards, but will I be able to at least try Quake II RTX with a GTX 1080 Ti? Originally posted by eS:If I've been following this whole RTX thing correctly, then nVidia unlocked DXR support for 10 series cards a month or so ago. ![]()
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